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Pac man ghostly adventures ghost alive
Pac man ghostly adventures ghost alive




It also summons the Disney Princesses when she needs help. Her most recent ability is to transform into any animal or mythic being she sees. The Amulet also gives her the ability to shrink herself at will she can even shrink what she is wearing to scale. When she discovers that some Pac-People dont care about ghost, the Amulet lets her give them the power to have there souls released from ther bodies while there alive asleep. The Amulet of Avalor: This magical amulet, she discovered in the temples when she was alive, grants Alice the power to talk to animals (for which the amulet blessed her when she saved a wolf). More about Pacman on Wikipedia…or just play the game online to experience the game elements.Alice is a black ghost with her lower half resembling a princess's dress, she has bright orange eyes with no visible pupils that glow, her hair is styled with bangs with an orange highlight and a ponytail where her silver crown and orange jewel can be spotted as a hairstyle, she has sparkly grey eyeshadow and wears the Amulet of Avalor around her neck, she glows bright orange that is stronger than any other ghost Sympathy: everybody loves pacman as a hero, he became a rolmodel, continued to be a hype for many years… Unproductive: player does not gain money by playing Social binding: maybe bit far searched in this game but ‘to save the world?’ ) this game is a rather solo experience, except the competition element, then later pacman became so well know, and so popular als a cult and hype, that it became a social binder just to talk about the experiencing and remembering the game.

pac man ghostly adventures ghost alive

Sensory stimuli: bright colors, audio effect lovely and irritating, fast pacing animation creates a funny and joyfull experience, score feedback or bonus score are exiting to experience.įreedom: Player can stop whenever he/she wants to stop, nobody forced me to play this game

pac man ghostly adventures ghost alive

(Blinky, Pinky, Inky, Clyde)Ĭompetition: you are competing in the game with the ghosts, out the game in your ranking, many people experience competition with themselves strongly, the desire to progress/improve.Įngagement: I will and can do better this/next time!Ĭuriosity/mystery/exploration/discovery: what will happen when I’ll clean up all balls? Score is given in numbers at the top.Ĭhance: the ghost are relativly ‘clever’ in following you, each colored ghost has a different personality or cleverness or strategy in following you as player this is experienced as partially (next to skill) ‘luck’ in meeting the ghost and escaping from him/her. Appearance ghosts change when role of chaser and hunted object are switched.

pac man ghostly adventures ghost alive

When a ghost touches pacman, he will disappear or loose a live, when a bigger ball is eaten by pacman, he is able to chase and eat the ghost, they will temporarily ‘disappear’ and go to their ‘homebase’.įeedback: Soundeffects ‚”pac-pac-pac” is actually feedback: “yes,yes, yes!” or “score! score! score!” visually disappearing of the ‘food’. When pacman touches a white ball, it will disappear which means he scores. Interaction/rules: Pacman moves via keyboards around in the defined ‘world’, he can not walk through ‘walls’. When you managed to clear ‚’this world’, a next world- more challenging will occur…. (Bonus)score + feedback + curiosity + challenge: Get extra score from eating the fruits appearing on places Sometime good to chase, sometimes better run! Strategy: When Pacman eats a specific ball, he will have powers (temporarily) to eat the ghost. The ghosts are your enemy trying to keep you from eating, avoid them ghosts, they will gradually appear from their home and increase the challenge to avoid them (Dynamic Difficulty).Įxploration, discovery: Trial and error learning skills: Pacman has 3 lives to spare (lose) before the game is over.

pac man ghostly adventures ghost alive

Goal: pacman/you needs to finish all balls in the field(s)Ĭhallenge: stay alive. Score + feedback: pacman eats white balls when running over them Identity: player is pacman, who can move around the area and eatĬontrol: to move pacman on the field with keyboard: up, down, left and right Unreal/fantasy: Toru Iwatani mentioned that the playfield represents the world, the white balls represent weapons, and pacman is trying to secure peace in the world, the ghosts are…Ĭontext: playfield with walls, not so difficult ‘maze’ Suggested game elements: Unreal/fantasy, context, identity, control, score, goal, challenge, interaction, rules, feedback, chance, competition, curiosity/mystery/exploration/discovery, engagement, sensory stimuli, freedom, social binding, unproductive While trying to figure out what is said by experts ( check this post) to be the ultimate collection of game-elements I decided to visualize my findings via the so often used game (metafoor on itself) Pacman.






Pac man ghostly adventures ghost alive